Future Plans
We are constantly working to improve SoundUP, aiming to give you even more powerful and creative tools. Here are some of the features we plan to implement in future updates:
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Advanced synthesis engines for unique textures
We will go beyond existing methods. We plan to integrate Pitch-Synchronous Granular Synthesis (PSGS) to create HF textures that rhythmically and harmonically "breathe" and evolve with the original sound, as well as Non-negative Matrix Factorization (NMF) to "deconstruct the DNA" of the original timbre and build completely new, yet organically related, HF components from it.
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Dynamic modulation for "living" high frequencies
To combat the static nature of digital sound, we will introduce "Spectral Breathing"—a system of subtle, slow, and organic volume modulation that makes the HF spectrum feel alive and dynamic. In addition, parametric stereo modulation will allow the synthesized "air" and details to float and move within the stereo field, creating a wider and more immersive soundstage.
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Humanization through micro-rhythmic variations
Implementation of an adaptive micro-jitter module. This feature will add subtle, musically-aware timing imperfections, breaking the perfect digital grid. This will give the synthesized components a more natural, human feel, which is especially noticeable on percussive and rhythmic material.
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Perceptual blending engine for clean sound
Implementation of a psychoacoustic masking model at the component blending stage. Instead of simply summing all synthesized parts, the engine will intelligently attenuate or remove details that would be naturally masked by louder sounds. The result is a cleaner, less "cluttered," and more transparent HF spectrum with enhanced clarity.